# Game app development Games run on Windows on Snapdragon (WoS) platforms through emulation, using supported game engines, or by porting to a native or WoS-compatible architecture. > > > > > > > > > > >
Last Published: Jun 16, 2026
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> > WoS game application development This section describes the following: - [Support for 32-bit and 64-bit architectures, emulation, Snapdragon game toolkit, and updatable graphics drivers](https://docs.qualcomm.com/doc/80-62010-1/topic/game-dev-overview.html#game-dev-overview) - [Game engine choices, both commercial and open source](https://docs.qualcomm.com/doc/80-62010-1/topic/choose-engine.html#choose-engine) - [Development guidelines for custom engines](https://docs.qualcomm.com/doc/80-62010-1/topic/choose-engine.html#choose-engine) - [SDKs and plugins for AI in game development](https://docs.qualcomm.com/doc/80-62010-1/topic/gaming-apps-ai.html#game-apps-ai) - [Snapdragon game communities](https://docs.qualcomm.com/doc/80-62010-1/topic/gaming-support.html#gaming-support) Last Published: Jun 16, 2026 [Previous Topic References](https://docs.qualcomm.com/bundle/publicresource/80-62010-1/topics/references_ai.md) [Next Topic Overview](https://docs.qualcomm.com/bundle/publicresource/80-62010-1/topics/game-dev-overview.md)