# Development process for new plugin Source: [https://docs.qualcomm.com/doc/80-70014-15B/topic/development-process-new-plugin.html](https://docs.qualcomm.com/doc/80-70014-15B/topic/development-process-new-plugin.html) This section explains how to develop a new super resolution (qtimlvsuperresolution) plugin. - The eSDK needs to be setup to download and compile application/plugin code. See **[Compile application, Qualcomm IM SDK](https://docs.qualcomm.com/doc/80-70014-15B/topic/compile-app-esdk.html)** for instructions on setting up the eSDK and downloading and compiling plugin code. - Refer to the following link to check existing plugins. [CodeLinaro/ le / platform / vendor / qcom-opensource / gst-plugins-qti-oss ยท GitLab](https://git.codelinaro.org/clo/le/platform/vendor/qcom-opensource/gst-plugins-qti-oss/-/tree/imsdk.lnx.2.0.0.r1-rel?ref_type=heads) Last Published: Jan 21, 2026 [Previous Topic General guidelines for developing a GStreamer plugin](https://docs.qualcomm.com/bundle/publicresource/80-70014-15B/topics/general-guidelines-gstreamer.md) [Next Topic Plugin Directory Structure](https://docs.qualcomm.com/bundle/publicresource/80-70014-15B/topics/plugin-directory-structure.md)