# Setup a new project

- [Starting a new project](https://docs.qualcomm.com/doc/80-88642-11/topic/setupguide_empty.html)
This topic explains in detail how to get started with the Spaces Compatibility Plugin in Unity with a new project.
- [Explore the editor setup guide](https://docs.qualcomm.com/doc/80-88642-11/topic/play_editor.html)
The Setup Guide helps configure the project settings and the scene to allow for play in editor to work effectively. These settings help speed up development time by reducing the need to deploy to a device to check smaller incremental changes.
- [Manual project setup](https://docs.qualcomm.com/doc/80-88642-11/topic/manual_unity_setup_guide.html)
When installing the Spaces Compatibility Plugin it is recommended to go through the [compatibility tool](https://docs.qualcomm.com/doc/80-88642-11/topic/setupguide_SpacesCompatibilityTool.html)  to set up the project. However, to manually set up a Spaces Compatibility Plugin project or to learn more about the project setup, follow the instructions in this topic.
- [Scene setup](https://docs.qualcomm.com/doc/80-88642-11/topic/scene_setup.html)
A proposed sample scene hierarchy is shown here to run the project with AR Foundation and XR Interaction Toolkit support.
- [Using the Snapdragon Spaces Compatibility Tool](https://docs.qualcomm.com/doc/80-88642-11/topic/setupguide_SpacesCompatibilityTool.html)
The Snapdragon Spaces Compatibility Tool can be used to set up your project to the target Snapdragon Spaces or Android XR devices.

Last Published: Jun 06, 2025

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