# Getting started The following workflow shows how to get started with a graphics application on a Qualcomm device. Page-1 Run sample applications Run sample applications OpenCL sample application OpenCL sample application OpenGL ES sample application OpenGL ES sample application Vulkan sample application Vulkan sample application Generate Platform eSDK Generate Platform eSDK Debug sample applications Debug sample applications Run the Snapdragon Profiler tool for profiling sample applica... Run the Snapdragon Profiler tool for profiling sample applications **Figure : Workflow of graphics applications** ## OpenGL ES-based applications `glmark2` is an OpenGL ES-based sample application provided in the Platform eSDK. **Prerequisites** - Install the Platform eSDK using either of the following methods: - [Using Qualcomm release archive](https://docs.qualcomm.com/bundle/publicresource/topics/80-70017-51/install-sdk.html#download-qim-platform-esdk) - [Manually compile the Qualcomm Linux SDK](https://docs.qualcomm.com/bundle/publicresource/topics/80-70017-254/how_to.html#generate-an-esdk) - Establish an SSH connection from the Linux host to the device. For instructions, see [Use SSH](https://docs.qualcomm.com/bundle/publicresource/topics/80-70017-254/how_to.html#use-ssh). - Ensure that the Weston application is running. If not, start the Weston application by running the following commands: > > > . /etc/profile > Copy to clipboard > > > export XDG_RUNTIME_DIR=/dev/socket/weston > Copy to clipboard > > > mkdir --parents $XDG_RUNTIME_DIR > Copy to clipboard > > > chmod 0700 $XDG_RUNTIME_DIR > Copy to clipboard > > > cd /usr/bin/ > Copy to clipboard > > > killall weston > Copy to clipboard > > > ./weston --tty=2 --continue-without-input > Copy to clipboard > > > For more information on the Weston application, see [Qualcomm Linux Display Guide](https://docs.qualcomm.com/bundle/publicresource/topics/80-70017-18). For information on the OpenGL ES extensions supported on Qualcomm Linux devices, see [EGL extensions](https://docs.qualcomm.com/doc/80-70017-19/topic/supported_extensions.html#supported-egl-client-extensions). **Compile and run glmark2 application** 1. To set the SDK environment on the Linux host, run the following command: source environment-setup-armv8-2a-qcom-linux Copy to clipboard 2. To compile and generate a binary, run the following commands: devtool modify glmark2 Copy to clipboard devtool build glmark2 Copy to clipboard If you encounter any umask error, set the umask to 022. After successful compilation, the output files are generated in the `/workspace/sources/glmark2/oe-workdir/image/usr/bin` directory. 3. To push the binary to the device, run the following commands: scp -r /workspace/sources/glmark2/oe-workdir/image/usr/bin/glmark2-es2-wayland root@[IP-address-of-device]:/tmp Copy to clipboard scp -r /workspace/sources/glmark2/oe-workdir/image/usr/share/glmark2 root@[IP-address-of-device]:/tmp Copy to clipboard 4. To run the application on the device, open the SSH terminal using the IP address of the device and run the following commands: export XDG_RUNTIME_DIR=/dev/socket/weston export WAYLAND_DISPLAY=wayland-1 Copy to clipboard chmod 777 /tmp/glmark2-es2-wayland Copy to clipboard chmod -R 777 /tmp/glmark2 Copy to clipboard cd /tmp Copy to clipboard ./glmark2-es2-wayland --data-path /tmp/glmark2 -b jellyfish Copy to clipboard Note To run the sample application from the UART shell, remount the file system using the following command: mount -o remount,rw / Copy to clipboard ## OpenCL-based applications Multiple sample applications are provided in the Adreno OpenCL SDK. The steps to compile and run any sample application are the same. Note Currently, Qualcomm Linux supports OpenCL v2.1. **Prerequisites** - Install the Platform eSDK using either of the following methods: - [Using Qualcomm release archive](https://docs.qualcomm.com/bundle/publicresource/topics/80-70017-51/install-sdk.html#download-qim-platform-esdk) - [Manually compile the Qualcomm Linux SDK](https://docs.qualcomm.com/bundle/publicresource/topics/80-70017-254/how_to.html#generate-an-esdk) - Establish an SSH connection from the Linux host to the device. For instructions, see [Use SSH](https://docs.qualcomm.com/bundle/publicresource/topics/80-70017-254/how_to.html#use-ssh). - Download the [Adreno OpenCL SDK](https://softwarecenter.qualcomm.com/#/catalog/item/Adreno_OpenCL_SDK). Note You must be a registered user to download the Adreno OpenCL SDK. For information on the OpenCL extensions supported on Qualcomm Linux devices, see [OpenCL extensions](https://docs.qualcomm.com/doc/80-70017-19/topic/supported_extensions.html#supported-opencl-extensions). **Compile and run the hello world sample application** 1. To compile the application, run the following commands on the Linux host: cd opencl-sdk Copy to clipboard source /environment-setup-armv8-2a-qcom-linux Copy to clipboard cmake -B build -DCLSDK_OPENCL_LIBRARY=$OECORE_TARGET_SYSROOT/usr/lib/libOpenCL.so -DCLSDK_DMABUFHEAP_LIBRARY=$OECORE_TARGET_SYSROOT/usr/lib/libdmabufheap.so -DOPEN_EMBEDDED=1 Copy to clipboard cmake --build build Copy to clipboard After successful compilation, binary files are generated in the `/build` directory. 2. To run the application, open the SSH terminal using the IP address of the device and run the following commands: mkdir -p /opt/data Copy to clipboard mkdir -p /opt/data/opencl Copy to clipboard Note If you want to run a sample application from the UART shell, remount the file system using the following command: mount -o remount,rw / Copy to clipboard 3. To push the binary to the device, run the following commands: scp -r /build/* root@[IP-address-of-the device]:/opt/data/opencl/ Copy to clipboard scp -r /example_images/* root@[IP-address-of-the device]:/opt/data/opencl/ Copy to clipboard 4. To start the application, run the following commands on the device using the SSH terminal: cd /opt/data/opencl/ Copy to clipboard mkdir out Copy to clipboard chmod 777 ./* Copy to clipboard echo "run hello world 2.0 opencl sdk" > hello_world_input.txt Copy to clipboard touch out/hello_world_output.txt Copy to clipboard cat out/hello_world_output.txt Copy to clipboard ./cl_sdk_hello_world hello_world_input.txt out/hello_world_output.txt Copy to clipboard cat out/hello_world_output.txt Copy to clipboard ## Vulkan-based applications Multiple sample applications are provided in the Adreno SDK for Vulkan. The steps to compile and run any sample application are the same. As an example, the steps to run a Sascha Willems and Khronos Vulkan sample applications are described here. **Prerequisites** - Install the Platform eSDK using either of the following methods: - [Using Qualcomm release archive](https://docs.qualcomm.com/bundle/publicresource/topics/80-70017-51/install-sdk.html#download-qim-platform-esdk) - [Manually compile the Qualcomm Linux SDK](https://docs.qualcomm.com/bundle/publicresource/topics/80-70017-254/how_to.html#generate-an-esdk) - Establish an SSH connection from the Linux host to the device. For instructions, see [Use SSH](https://docs.qualcomm.com/bundle/publicresource/topics/80-70017-254/how_to.html#use-ssh). For information on the Vulkan extensions supported on Qualcomm Linux devices, see [Vulkan extensions](https://docs.qualcomm.com/doc/80-70017-19/topic/supported_extensions.html#supported-vulkan-extensions). ### Sascha Willems Vulkan-based applications The Sascha Willems Vulkan sample applications are available at [https://github.com/SaschaWillems/Vulkan.git](https://github.com/SaschaWillems/Vulkan.git). The steps to compile and run any Sascha Willems Vulkan application are the same. **Compile and run the triangle bin sample application** 1. To compile the application, run the following commands on the Linux host: git clone --recurse-submodules https://github.com/SaschaWillems/Vulkan.git Copy to clipboard cd Vulkan Copy to clipboard source /environment-setup-armv8-2a-qcom-linux Copy to clipboard cmake -G "Unix Makefiles" -Bbuild/linux -DUSE_WAYLAND_WSI=ON -DRESOURCE_INSTALL_DIR="/tmp/" Copy to clipboard cmake --build build/linux --config Release -j$(nproc) Copy to clipboard After successful compilation, binary files are generated in the `build/linux/bin` directory. 2. To push the binary to the device, run the following commands: cd Vulkan Copy to clipboard scp -r assets root@[IP-address-of-device]:/tmp/ Copy to clipboard scp -r shaders root@[IP-address-of-device]:/tmp/ Copy to clipboard scp -r build/linux/bin/triangle root@[IP-address-of-device]:/tmp/ Copy to clipboard 3. To run the application, open the SSH terminal using the IP address of the device and run the following commands: cd /tmp Copy to clipboard chmod -R 777 assets/ Copy to clipboard chmod -R 777 shaders/ Copy to clipboard chmod 777 triangle Copy to clipboard export XDG_RUNTIME_DIR=/dev/socket/weston export WAYLAND_DISPLAY=wayland-1 Copy to clipboard ./triangle Copy to clipboard ### Khronos Vulkan-based applications The Khronos Vulkan sample applications are available at [https://github.com/KhronosGroup/Vulkan-Samples.git](https://github.com/KhronosGroup/Vulkan-Samples.git). The steps to compile and run any Khronos Vulkan application are the same. **Compile and run the vulkan\_samples application** 1. To compile the application, run the following commands on the Linux host: sudo apt-get install -y libwayland-dev Copy to clipboard git clone --recurse-submodules https://github.com/KhronosGroup/Vulkan-Samples.git Copy to clipboard cd Vulkan-Samples/ Copy to clipboard source /environment-setup-armv8-2a-qcom-linux Copy to clipboard cmake -G "Unix Makefiles" -Bbuild/linux -DCMAKE_BUILD_TYPE=Release -DVKB_WSI_SELECTION=WAYLAND -DGLFW_BUILD_X11=OFF Copy to clipboard If the compilation fails, do the following: 1. Open the `Vulkan-Samples/build/linux/CmakeCache.txt` file. 2. Change `GLFW_BUILD_X11` to `OFF`. 2. To generate the binary files, run the following command: cmake --build build/linux --config Release --target vulkan_samples -j$(nproc) Copy to clipboard After successful compilation, the binary files are generated in the `Vulkan-Samples/build/linux/app/bin/Release/aarch64` directory. 3. To push the binary to the device, run the following commands: cd Vulkan-Samples Copy to clipboard scp -r assets root@[IP-address-of-device]:/tmp/ Copy to clipboard scp -r shaders root@[IP-address-of-device]:/tmp/ Copy to clipboard scp -r build/linux/app/bin/Release/aarch64/vulkan_samples root@[IP-address-of-device]:/tmp/ Copy to clipboard 4. To run the application, open the SSH terminal using the IP address of the device and run the following commands: cd /tmp Copy to clipboard chmod -R 777 assets/ Copy to clipboard chmod -R 777 shaders/ Copy to clipboard chmod 777 vulkan_samples Copy to clipboard export XDG_RUNTIME_DIR=/dev/socket/weston export WAYLAND_DISPLAY=wayland-1 Copy to clipboard ./vulkan_samples sample swapchain_images Copy to clipboard Note If you are unable to run these sample applications from the `/tmp` directory due to storage issues, try alternative directories such as `/etc`. 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