# Graphics features Source: [https://docs.qualcomm.com/doc/80-88500-4/topic/139_Graphics_features.html](https://docs.qualcomm.com/doc/80-88500-4/topic/139_Graphics_features.html) Qualcomm Robotics RB5 is supported with 3D graphics accelerator with 64-bit addressing. Additionally, support is provided for P010, TP10, NV12-4R compressed, mobile industry processor interface (MIPI) packed Raw, packed Bayer, and unpacked Bayer graphics formats. Table : Adreno graphics key specifications | Component | Description | | --- | --- | | GPU clock | 587 MHz | | On-Chip memory (GMEM) | 1 MB | | Shader processor | One extra EU cluster for each Shader processor | | Reduced bandwidth requirement | UBWC 4.0 | | RGB | RGB | RGB | RGB | RGB | RGB | RGB | RGB | RGB | RGB | | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | | **A\X** | **A\X** | **R** | **G** | **G** | **B** | **B** | **B** | **Per pixel** | | | | | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | | | | **Interleaved RGB** | **Interleaved RGB** | **Interleaved RGB** | **Interleaved RGB** | **Interleaved RGB** | **Interleaved RGB** | **Interleaved RGB** | **Interleaved RGB** | **Interleaved RGB** | **Interleaved RGB** | **In** | **Out** | | RGB565 | 0 | 0 | 5 | 6 | 6 | 5 | 5 | 5 | 16 | √ | √ | | RGB888 | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 24 | √ | √ | | ARGB8888 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 32 | √ | √ | | RGBA8888 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 32 | √ | √ | | XRGB8888 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 32 | √ | √ | | RGBX8888 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 32 | √ | √ | | ARGB1555 | 1 | 1 | 5 | 5 | 5 | 5 | 5 | 5 | 16 | √ | √ | | RGBA5551 | 1 | 1 | 5 | 5 | 5 | 5 | 5 | 5 | 16 | √ | √ | | XRGB1555 | 1 | 1 | 5 | 5 | 5 | 5 | 5 | 5 | 16 | √ | √ | | RGBX5551 | 1 | 1 | 5 | 5 | 5 | 5 | 5 | 5 | 16 | √ | √ | | ARGB4444 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 16 | √ | √ | | RGBA4444 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 16 | √ | √ | | RGBX4444 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 16 | √ | √ | | XRGB4444 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 16 | √ | √ | | ARGB2 10 10 10 | 2 | 2 | 10 | 10 | 10 | 10 | 10 | 10 | 32 | √ | √ | | XRGB2 10 10 10 | 2 | 2 | 10 | 10 | 10 | 10 | 10 | 10 | 32 | √ | √ | | RGBA10 10 10 2 | 2 | 2 | 10 | 10 | 10 | 10 | 10 | 10 | 32 | √ | √ | | RGBX10 10 10 2 | 2 | 2 | 10 | 10 | 10 | 10 | 10 | 10 | 32 | √ | √ | | RGB16 16 16 | 0 | 0 | 16 | 16 | 16 | 16 | 16 | 16 | 48 | √ | ☓ | | ARGB16 16 16 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 64 | √ | √ | | RGBA16 16 16 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 64 | √ | √ | | ARGB16 16 16 16 float | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 64 | √ | √ | | RGBA16 16 16 16 float | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 64 | √ | √ | | RGB 32 32 32 | - | - | 32 | 32 | 32 | 32 | 32 | 32 | 96 | √ | ☓ | | RGBA32 32 32 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 128 | √ | √ | | BGR565 | 0 | 0 | 5 | 6 | 6 | 5 | 5 | 5 | 16 | √ | √ | | BGR888 | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 24 | √ | √ | | ABGR8888 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 32 | √ | √ | | BGRA8888 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 32 | √ | √ | | BGRX8888 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 32 | √ | √ | | XBGR8888 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 32 | √ | √ | | ABGR1555 | 1 | 1 | 5 | 5 | 5 | 5 | 5 | 5 | 16 | √ | √ | | BGRA5551 | 1 | 1 | 5 | 5 | 5 | 5 | 5 | 5 | 16 | √ | √ | | XBGR1555 | 1 | 1 | 5 | 5 | 5 | 5 | 5 | 5 | 16 | √ | √ | | BGRX5551 | 1 | 1 | 5 | 5 | 5 | 5 | 5 | 5 | 16 | √ | √ | | ABGR4444 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 16 | √ | √ | | BGRA4444 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 16 | √ | √ | | BGRX4444 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 16 | √ | √ | | XBGR4444 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 16 | √ | √ | | XBGR2 10 10 10 | 2 | 2 | 10 | 10 | 10 | 10 | 10 | 10 | 32 | √ | √ | | BGRA10 10 10 2 | 2 | 2 | 10 | 10 | 10 | 10 | 10 | 10 | 32 | √ | √ | | BGRX10 10 10 2 | 2 | 2 | 10 | 10 | 10 | 10 | 10 | 10 | 32 | √ | √ | | BGR16 16 16 | 0 | 0 | 16 | 16 | 16 | 16 | 16 | 16 | 48 | √ | ☓ | | ABGR16 16 16 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 64 | √ | √ | | BGRA16 16 16 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 64 | √ | √ | | ABGR16 16 16 16 Float | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 64 | √ | √ | | BGRA16 16 16 16 Float | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 64 | √ | √ | | ABGR 32 32 32 | - | - | 32 | 32 | 32 | 32 | 32 | 32 | 96 | √ | ☓ | | BGRA32 32 32 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 128 | √ | √ | | **UBWC 1.x\2.0 Lossless** | **UBWC 1.x\2.0 Lossless** | **UBWC 1.x\2.0 Lossless** | **UBWC 1.x\2.0 Lossless** | **UBWC 1.x\2.0 Lossless** | **UBWC 1.x\2.0 Lossless** | **UBWC 1.x\2.0 Lossless** | **UBWC 1.x\2.0 Lossless** | **UBWC 1.x\2.0 Lossless** | **UBWC 1.x\2.0 Lossless** | **UBWC 1.x\2.0 Lossless** | **UBWC 1.x\2.0 Lossless** | | RGBA8888 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | – | √ | √ | | RGBA10 10 10 2 | 2 | 2 | 10 | 10 | 10 | 10 | 10 | 10 | – | √ | √ | | RGBA16 16 16 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 64 | √ | √ | | RGB565 | 0 | 0 | 5 | 6 | 6 | 6 | 6 | 6 | – | √ | √ | | BGRX4444 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 16 | √ | √ | | YUV | YUV | YUV | YUV | YUV | YUV | YUV | YUV | YUV | YUV | | | | | Bits per component | Bits per component | Bits per component | Bits per component | Bits per component | Bits per component | Bits per component | Bits per component | Bits per component | | | | | A | Y | Y | Y | U | U | V | Average per pixel | Average per pixel | – | – | | | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | | | | YUV420 | YUV420 | YUV420 | YUV420 | YUV420 | YUV420 | YUV420 | YUV420 | YUV420 | YUV420 | YUV420 | YUV420 | | YUV planar | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 12 | √ | √ | | YVU planar | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 12 | √ | √ | | YUV semi-planar | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 12 | √ | √ | | YVU semi-planar | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 12 | √ | √ | | YUV semi-planar 10-bit | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 10 | – | √ | √ | | YUV tightly packed 10-bit | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 10 | – | √ | ☓ | | Y - Luma Only | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | – | √ | ☓ | | YUV422 | YUV422 | YUV422 | YUV422 | YUV422 | YUV422 | YUV422 | YUV422 | YUV422 | YUV422 | YUV422 | YUV422 | | YUYV interleaved | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 16 | √ | √ | | YVYU interleaved | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 16 | √ | √ | | VYUY interleaved | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 16 | √ | √ | | UYVY interleaved | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 16 | √ | √ | | | **Compressed** | **Compressed** | **Compressed** | **Compressed** | **Compressed** | **Compressed** | **Compressed** | **Compressed** | **Compressed** | | | | UBWC 1.x\2.0 lossless | UBWC 1.x\2.0 lossless | UBWC 1.x\2.0 lossless | UBWC 1.x\2.0 lossless | UBWC 1.x\2.0 lossless | UBWC 1.x\2.0 lossless | UBWC 1.x\2.0 lossless | UBWC 1.x\2.0 lossless | UBWC 1.x\2.0 lossless | UBWC 1.x\2.0 lossless | UBWC 1.x\2.0 lossless | UBWC 1.x\2.0 lossless | | YUV420 8-bit | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | – | √ | √ | | YUV420 10-bit | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 10 | – | √ | √ | | YUV420 semi-planar 8-bit | 0 | 0 | 8 | 8 | 8 | 8 | 8 | 8 | – | √ | √ | | YUV420 semi-planar 10-bit | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 10 | – | √ | √ | | Bayer | Bayer | Bayer | Bayer | Bayer | Bayer | Bayer | Bayer | Bayer | Bayer | Bayer | Bayer | | | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | **Linear (Uncompressed)** | | | | MIPI RAW 10-bit | – | – | – | – | – | – | – | – | – | √ | ☓ | | MIPI RAW 12-bit | – | – | – | – | – | – | – | – | – | √ | ☓ | \*Supports 10-bit out by CL For more information, see Qualcomm Adreno™ 650 GPU Hardware Reference Guide (80-NB295-51). **Parent Topic:** [Graphics](https://docs.qualcomm.com/doc/80-88500-4/topic/138_Graphics.html) Last Published: Aug 18, 2023 [Previous Topic Graphics](https://docs.qualcomm.com/bundle/publicresource/80-88500-4/topics/138_Graphics.md) [Next Topic Audio](https://docs.qualcomm.com/bundle/publicresource/80-88500-4/topics/140_Audio.md)