# Playback session This sample application demonstrates how to use audio APIs for a playback session. 1. Get the AudioFactory instance auto &audioFactory = AudioFactory::getInstance(); Copy to clipboard 2. Get the AudioManager instance and check for audio subsystem readiness std::promise prom{}; // Get the AudioManager instance audioManager = audioFactory.getAudioManager([&prom](ServiceStatus serviceStatus) { prom.set_value(serviceStatus); }); if (!audioManager) { std::cout << "Failed to get AudioManager instance" << std::endl; return; } // Check if audio subsystem is ready // If audio subsystem is not ready, wait for it to be ready ServiceStatus managerStatus = audioManager->getServiceStatus(); if (managerStatus != ServiceStatus::SERVICE_AVAILABLE) { std::cout << "\nAudio subsystem is not ready, Please wait ..." << std::endl; managerStatus = prom.get_future().get(); } // Check the audio service status again if (managerStatus == ServiceStatus::SERVICE_AVAILABLE) { std::cout << "Audio Subsytem is Ready << std::endl; } else { std::cout << "ERROR - Unable to initialize audio subsystem" << std::endl; return; } Copy to clipboard 3. Create an audio playback session // Callback which provides response to createStream, with pointer to base interface IAudioStream void createStreamCallback(std::shared_ptr &stream, ErrorCode error) { if (error != ErrorCode::SUCCESS) { std::cout << "createStream() returned with error " << static_cast(error) << std::endl; return; } std::cout << "createStream() succeeded." << std::endl; audioPlayStream = std::dynamic_pointer_cast(stream); } // Create an audio stream StreamConfig config; config.type = StreamType::PLAY; config.sampleRate = 48000; config.format = AudioFormat::PCM_16BIT_SIGNED; config.channelTypeMask = ChannelType::LEFT; config.deviceTypes.emplace_back(DeviceType::DEVICE_TYPE_SPEAKER); status = audioManager->createStream(config, createStreamCallback); Copy to clipboard 4. Allocate stream buffers for playback operation // Get an audio buffer (we can get more than one) auto streamBuffer = audioPlayStream->getStreamBuffer(); if (streamBuffer != nullptr) { // Setting the size that is to be written to stream as the minimum size // required by stream. In any case if size returned is 0, using the Maximum // Buffer Size, any buffer size between min and max can be used size = streamBuffer->getMinSize(); if (size == 0) { size = streamBuffer->getMaxSize(); } streamBuffer->setDataSize(size); } else { std::cout << "Failed to get Stream Buffer " << std::endl; } Copy to clipboard 5. Start write operation for playback to start // Callback which provides response to write operation void writeCallback(std::shared_ptr buffer, uint32_t size, ErrorCode error) { if (error != ErrorCode::SUCCESS) { std::cout << "write() returned with error " << static_cast(error) << std::endl; } else { std::cout << "Successfully written " << size << " bytes" << std::endl; } buffer->reset(); return; } // Write desired data into the buffer // Very first write starts the playback session memset(streamBuffer->getRawBuffer(),0x1,size); auto status = audioPlayStream->write(streamBuffer, writeCallback); if(status != telux::common::Status::SUCCESS) { std::cout << "write() failed with error" << static_cast(status) << std::endl; } else { std::cout << "Request to write to stream sent" << std::endl; } Copy to clipboard 6. Dispose the audio stream // Callback which provides response to deleteStream void deleteStreamCallback(ErrorCode error) { if (error != ErrorCode::SUCCESS) { std::cout << "deleteStream() returned with error " << static_cast(error) << std::endl; return; } std::cout << "deleteStream() succeeded." << std::endl; audioPlayStream.reset(); } // Delete the audio stream Status status = audioManager->deleteStream( std::dynamic_pointer_cast(audioPlayStream), deleteStreamCallback); if (status != Status::SUCCESS) { std::cout << "deleteStream failed with error" << static_cast(status) << std::endl; } Copy to clipboard Last Published: Aug 05, 2026 [Previous Topic Audio manager and stream](https://docs.qualcomm.com/bundle/publicresource/80-PF458-9/topics/audio_manager_api.md) [Next Topic Capture session](https://docs.qualcomm.com/bundle/publicresource/80-PF458-9/topics/audio_manager_capture.md)